3D-shooter in reality - abandoned basements plant "Arsenal"

• 3D-shooter in reality - the abandoned cellars "Arsenal" plant

"Arsenal" plant has a rich history. It was founded in 1764 as a separate "ARSENALNY workshops" at the factory assembling and repairing various types of weapons, including artillery. At the beginning of the 20th century they were equipped with shops to collect agricultural machinery, and since 1964, the company redeveloped to produce a variety of optical instruments and devices (orientation systems, aiming devices, homing, monitoring, measurement, analysis and photography). One of the most relevant trends in steel production photographic equipment. It is here that produced the famous brands in the USSR camera "Kiev" ...

3D-shooter in reality - abandoned basements plant

Like many other businesses, after the restructuring, part of the plant has ceased to function, and the other part has significantly reduced production or redeveloped in the production of small household appliances. In this volume remained abandoned historical cellars, which formerly also housed a variety of workshops and warehouses of products.

There are two ways to get into the factory basement informally - through a miracle after going past the guards and do not rest against the closed door, or an old, dirty, slippery, narrow and very wet drain collector that leads far beyond the plant directly from the cellar. Although in this reservoir, in some places, were very beautiful drainage sinters, photograph them in such circumstances, there was no desire. As soon descended into a well and to feel the atmosphere and the conditions that were to accompany me to the next 15 minutes, I quickly hurried to crawl to the end of the collector, and more did not remember.

3D-shooter in reality - abandoned basements plant

are almost completely smeared on the wet dirty walls, I crawls up to the point where the reservoir is located in the arch of a natural hole. To get out through it, I found myself in a room with low arches.

3D-shooter in reality - abandoned basements plant

At the end of the hall was half-open door, which opens into the main corridor lighted.

3D-shooter in reality - abandoned basements plant

Most of the existing corridors occupy different communication and previously were located throughout the workshops and shelves with items.

3D-shooter in reality - abandoned basements plant

In spite of the age, basements system remarkably well preserved. The main reason - it inaccessible to outsiders, be they amateurs or tramp metal to make money, and other goodies, of which here in large numbers.

3D-shooter in reality - abandoned basements plant

The corridor described in terms of polyhedral shape shop, similar to a zigzag. Throughout a number of branches in different rooms. Judging from the remaining inscriptions, somewhere there were workshops, somewhere - warehouses or rooms, littered with PPE.

3D-shooter in reality - abandoned basements plant

In the colored wall of boards is a water substation.

3D-shooter in reality - abandoned basements plant

All at the same time functional. In the cellars reigns a constant mechanical hum.

3D-shooter in reality - abandoned basements plant

The room on the right, across the system, perhaps the most interesting. There used to be a warehouse, where he kept the details for photography.

3D-shooter in reality - abandoned basements plant

Among this, apparently a bunch of garbage, I found a lot of dust covers, various parts of the camera and instructions from "Kiev - 6c" model. Not one of the whole camera, I could not find it.

3D-shooter in reality - abandoned basements plant

At first glance, the system of galleries seemed enormous, but soon walk on it bored me, and I decided to go to the exit.

3D-shooter in reality - abandoned basements plant

Crawl back into "four" on a dirty collector, I had no desire, so I decided to look for an alternative way out. Finding a wide front stairs, I went upstairs and ran into an iron door with a small bolt on my part. From the keyhole of incoming fresh air.

By opening the latch, I was at the factory. Without looking around, the barking of dogs, I rushed to the nearest fence, and after a few minutes I was walking down the empty night street.

3D-shooter in reality - abandoned basements plant